/* -*-c++-*- */
/* osgEarth - Dynamic map generation toolkit for OpenSceneGraph
 * Copyright 2008-2010 Pelican Mapping
 * http://osgearth.org
 *
 * osgEarth is free software; you can redistribute it and/or modify
 * it under the terms of the GNU Lesser General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU Lesser General Public License for more details.
 *
 * You should have received a copy of the GNU Lesser General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>
 */

#ifndef OSGEARTHSYMBOLOGY_GEOMETRY_EXTRUDE_SYMBOLIZER_H
#define OSGEARTHSYMBOLOGY_GEOMETRY_EXTRUDE_SYMBOLIZER_H 1

#include <VBF_3DMap/VBF_Symbology/Common>
#include <VBF_3DMap/VBF_Symbology/Symbolizer>
#include <VBF_Engine/VBF_SceneGraph/IVBF_SGNodeGeometry.h>

namespace osgEarth { namespace Symbology
{
    class OSGEARTHSYMBOLOGY_EXPORT GeometryExtrudeSymbolizer : public Symbolizer< State<GeometryContent> >
    {
    public:
        
        GeometryExtrudeSymbolizer();

        osg::IVBF_SGNodeGeometry* extrude(Geometry* geom, 
                            double offset, 
                            double height, 
                            SymbolizerContext* context );

        void tessellate( osg::Geometry* geom );

    public: // Symbolizer

        bool compile(
            State<GeometryContent>* state,
            osg::IVBF_SGNodeGroup*           attachPoint);

    };

} }

#endif
